Friday, November 2, 2012

Tuesday, September 18, 2012

Nimbus demo



Nimbus demo is now playable currently as a pc stand-alone. as you may already know this game is still in development. so you may come across some errors during game play and or some features may not currently operational. if you have any questions or you want to report an error. please fell free to email me at blasterarm01@gmail.com  please enjoy.


download link
https://www.dropbox.com/sh/ii2p58yuq08oj1h/unSiejM-YV

other link
http://www.filehosting.org/file/details/376895/Nimbus_demo.zip

Sunday, September 9, 2012

Nimbus progress

I've made good progress so far. I'm almost done with the core of the vertical slice. I just need to do some minor tweaks with NPCs and I need to finish the Intro cut scene as well a a more refined Tile screen. after that I just need Sound and Music which I might have to find some extra help for. after that some debugging. and a Demo release.

Sunday, September 2, 2012

Nimbus

I've been working on a 2d retro style game for a few months when ever I had spare time or when i felt like it. this is the first time I post any work in progress. I have the design doc completed and I have been working on creating the art assets along with the main programming(ai, hud,etc). anyway here are some screens from the current WIP


Breakable blocks,pickup items, money, health
 I have one small boss completed and a boss health bar

 elevators and switches
 small enemies
 NPC and character interactions. speech box
 pause / inventory screen
 store inventory
 interiors
exteriors
ability to save and load















so far the character is playable. you can switch weapons, buy weapons, some NPC interactions are possible, small enemies will attack player, player can fight small enemies and currently one boss. hud keeps track of money, health, ammo, which weapon is equip, etc. player can buy items, pause the game check inventory, save the game and load a saved game. I still have a lot of work ahead.
I am mainly trying to create a playable vertical slice. once that's completed I am planning on taking it further added more areas and worlds. i eventually want a full and complete game

Friday, June 1, 2012

1914 Excelsior revists

I droped  the poly count from the original  1,163,655 TRIS to ONLY 14,335 TRIS

New Model/Texure









Original Model

Saturday, May 5, 2012