Friday, November 2, 2012

Tuesday, September 18, 2012

Nimbus demo



Nimbus demo is now playable currently as a pc stand-alone. as you may already know this game is still in development. so you may come across some errors during game play and or some features may not currently operational. if you have any questions or you want to report an error. please fell free to email me at blasterarm01@gmail.com  please enjoy.


download link
https://www.dropbox.com/sh/ii2p58yuq08oj1h/unSiejM-YV

other link
http://www.filehosting.org/file/details/376895/Nimbus_demo.zip

Sunday, September 9, 2012

Nimbus progress

I've made good progress so far. I'm almost done with the core of the vertical slice. I just need to do some minor tweaks with NPCs and I need to finish the Intro cut scene as well a a more refined Tile screen. after that I just need Sound and Music which I might have to find some extra help for. after that some debugging. and a Demo release.

Sunday, September 2, 2012

Nimbus

I've been working on a 2d retro style game for a few months when ever I had spare time or when i felt like it. this is the first time I post any work in progress. I have the design doc completed and I have been working on creating the art assets along with the main programming(ai, hud,etc). anyway here are some screens from the current WIP


Breakable blocks,pickup items, money, health
 I have one small boss completed and a boss health bar

 elevators and switches
 small enemies
 NPC and character interactions. speech box
 pause / inventory screen
 store inventory
 interiors
exteriors
ability to save and load















so far the character is playable. you can switch weapons, buy weapons, some NPC interactions are possible, small enemies will attack player, player can fight small enemies and currently one boss. hud keeps track of money, health, ammo, which weapon is equip, etc. player can buy items, pause the game check inventory, save the game and load a saved game. I still have a lot of work ahead.
I am mainly trying to create a playable vertical slice. once that's completed I am planning on taking it further added more areas and worlds. i eventually want a full and complete game

Friday, June 1, 2012

1914 Excelsior revists

I droped  the poly count from the original  1,163,655 TRIS to ONLY 14,335 TRIS

New Model/Texure









Original Model

Saturday, May 5, 2012

Friday, May 4, 2012

Wednesday, May 2, 2012

Jungle Re-visit

I've Updated the Jungle environment. changed some textures, added some more assets rocks and lanterns, and added baked lighting to enhance the scene.


play the walk-through here!

Thursday, April 26, 2012

LSR Camera Model







Above shows model rendered real-time in Unity3d


Overall: 2236 tris, 1197 faces

Saturday, March 17, 2012

Mayan Madness

the Mayan Madness development team just released our new working build! Check it out looks like all the hard work payed off.

I gotta say I think we all did a fine job!




Sunday, February 26, 2012

Jungle Environment Walk Through

I made a link for my jungle environment. Now you can play a walk through demonstration. Just click on the top link

or on this link
 https://sites.google.com/site/leugd3ddarkcastle/jungle_quarry

Castle Environment Walk Through

I made a link for my castle environment. Now you can play a walk through demonstration. Just click on the top link

or click here
https://sites.google.com/site/leugd3ddarkcastle/home

Update Renders

Some updates

Fixed Seam Issue---->
 New front window

Saturday, February 25, 2012

Here is some renders from an environment I have been working on. Its supposed to be an old wicked castle. It looks similar to a cathedral because I chose to use Gothic style architecture to give it a creepy look.











Monday, February 6, 2012

MayanMadness

just posted a link to a group game project I'm currently working with other game developers. just click on Mayan Madness at the top to check it out!!!

Sunday, January 15, 2012

Just updated the Game environment video no more glichiness!

Level environment

Just posted two videos of a game environment I made last summer. The first video shows a first person walk  though in the Unity webplayer. The second shows the model and stats in Maya. I did not realize the videos were really glitchy so I'll have to post the fixed ones later.